I will create game audio, sfx and music for unity, unreal, fdmo and wwise


About this gig
I am a professional game audio programmer and sound designer with hands-on experience integrating audio into Unity, Unreal, FMOD, and Wwise. I specialize in creating reactive sound effects, adaptive music systems, and procedural audio that respond to gameplay, enhancing player immersion.
Services included:
- Game audio integration with FMOD or Wwise
- Triggered sound events & adaptive music systems
- RTPCs, states, parameters & bank management
- Unity or Unreal audio implementation
- 3D spatial sound using AudioSource/Listener or Sound Cues
- Audio mixers, submixes, DSP (reverb, filters, etc.)
- Procedural and reactive sound design
- Cross-platform optimization (PC, mobile, console)
- Volume, pitch, and filter control on-the-fly
- Custom scripting in C# or C++ for audio behaviors
Whether you need immersive environments, responsive UI sounds, or dynamic music systems, I ensure your game sounds as good as it plays.
Why choose this gig:
- Professional game audio integration for all genres
- Fully engine-ready audio assets
- Cross-platform optimization
- Clear communication & on-time delivery
Send me a message with your game type, platform, and syle before ordering so we can tailor your audio perfectly.
Get to know Game S
Game Designer Gameplay Systems Game Audio SFX
- FromUnited States
- Member sinceNov 2024
Languages
English
My Portfolio
FAQ
Can you work with both Unity and Unreal?
Absolutely. I’ve developed audio systems using C# in Unity and C++/Blueprints in Unreal.
What platforms do you support?
PC, mobile (iOS/Android), and consoles. I tailor audio for performance based on your target platform.
Do you create sound effects or music too?
I focus on implementation/programming, but I can connect you with trusted sound designers or work with your audio assets.
Will you integrate audio middleware like FMOD or Wwise?
Yes. I specialize in integrating both, including real-time parameter control, event management, and spatial audio.

