I will make 3d vehicle for games, film, or 3d printing

G
gandharvnarayan
G
gandharvnarayan
Gandharv

About this gig

Want a 3D vehicle for games, film, or 3D printing "Click Here"


I will create vehicles for all your needs, be it gaming, films, animation or for printing awesome 3D models. I will make sure the models are highly detailed, correctly propositioned, and a final output which is tailored according to your needs.

 Hi, I am Gandharv a 3D Artist with over 2 years of experience freelancing and vehicle creation. I have delivered premium quality models with clean topology, accurate bake and detailed PBR textures for several clients.


WHAT CAN I DO FOR YOU

  • High-quality detailed models
  • Game-ready or Print-ready Mesh
  • Model any type of vehicle, boat, and planes
  • Quality textures
  • STL, OBJ, FBX file formats


BENEFITS YOU GET WORKING WITH ME

  • Clean topology
  • Models opened & placed for easy printing
  • Proper name convention
  • Optimised UV Maps
  • Baked Low-poly mesh
  • PBR textures
  • Unity or Unreal compatible models


I will work hard so that your vision can come to life.


Softwares: Maya, Zbrush, Marmoset Toolbag, Substance Painter, Adobe Photoshop, Unreal Engine


Please Contact me before ordering.

Thank You

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Gandharv

Gandharv

3D Artist

  • FromIndia
  • Member sinceMay 2023
  • Last delivery2 years
  • Languages

    Hindi, English
👋Hi, I am Gandharv a 3D Artist with 3 years of experience creating game-ready 3D assets and collectibles. I specialize in character, prop, weapon and vehicle modeling and design with a strong focus on low-poly optimization, clean topology, efficient UV layouts, and high-quality PBR textures. Proficient in game art production pipeline including high-poly sculpting, re-topology, UV unwrapping, texture baking, and PBR Texturing. Experienced in creating assets optimized for real-time gaming engines. Skilled in hard surface modeling, organic modeling, LOD creation, and rig friendly topology, etc.