I will program npc behavior and combat systems in unreal engine 5

G
gavinroye
G
gavinroye
Gavin R

About this gig

I build the characters your players fight. On my team's first-person shooter (now in Steam review) I was the sole systems designer and built every computer-controlled character in the game two different ways: a Behavior Tree with Blackboard, custom services and tasks for the flagship character, and a lightweight Blueprint state machine with patrol and reload states for the simpler ones. I'll pick the right architecture for YOUR game and build it in clean, commented UE5 Blueprints.


What I build:

  • Behavior Trees with Blackboard, custom tasks, services and decorators
  • - Lightweight state machines for simple characters
  • - Sight and hearing senses, chase ranges, and alert states
  • - Patrol, chase, combat, flee and reload behaviors
  • - Spawners and wave systems with difficulty tiers

How it works: tell me about your game and UE5 version before ordering, we agree exact scope in chat, and you get organized source plus a video walkthrough.


Every character I deliver is built to be tuned - key values exposed as variables so you can balance without touching graphs. Full breakdowns with Blueprint graphs are in my profile portfolio.

Get to know Gavin R

Gavin R

Systems Designer UE5 Blueprint Developer

  • FromUnited States
  • Member sinceJan 2022
  • Avg. response time1 hour
  • Languages

    English
I'm a systems designer specializing in UE5 Blueprints - enemy AI (Behavior Trees and state machines), combat and ability systems, spawning, and save systems. I took a first-person arcade shooter to Steam (now in review) as sole systems designer, building every gameplay system in it. Every delivery includes clean, commented source and a video walkthrough so you can extend the system without me.

My Portfolio

Other Game Development Services I Offer