I will program npc behavior and combat systems in unreal engine 5


About this gig
I build the characters your players fight. On my team's first-person shooter (now in Steam review) I was the sole systems designer and built every computer-controlled character in the game two different ways: a Behavior Tree with Blackboard, custom services and tasks for the flagship character, and a lightweight Blueprint state machine with patrol and reload states for the simpler ones. I'll pick the right architecture for YOUR game and build it in clean, commented UE5 Blueprints.
What I build:
- Behavior Trees with Blackboard, custom tasks, services and decorators
- - Lightweight state machines for simple characters
- - Sight and hearing senses, chase ranges, and alert states
- - Patrol, chase, combat, flee and reload behaviors
- - Spawners and wave systems with difficulty tiers
How it works: tell me about your game and UE5 version before ordering, we agree exact scope in chat, and you get organized source plus a video walkthrough.
Every character I deliver is built to be tuned - key values exposed as variables so you can balance without touching graphs. Full breakdowns with Blueprint graphs are in my profile portfolio.
Get to know Gavin R
Systems Designer UE5 Blueprint Developer
- FromUnited States
- Member sinceJan 2022
- Avg. response time1 hour
Languages
English

