I will cheap low poly models

G
gersonmarcel544
G
gersonmarcel544
Gerson Marcelo

Level 2

About this gig

1. Geometry and Topology

Optimized Meshes: Strict polycount control according to the intended use (Real-time, Mobile, or Cinematic).


Topology: Edge loop flow oriented towards deformation (if applicable) or meshes composed primarily of quads to avoid shading artifacts.


Manifold Geometry: Closed models without internal faces to ensure compatibility with 3D printing or physical simulations.


2. UV Mapping and Texturing

Space Efficiency: Unwrapping with minimal visible seams and maximum 0-1 space utilization.


Texel Density: Uniform pixel density to avoid resolution differences in different parts of the model.


PBR Workflow: Delivery of standardized maps (Albedo/Diffuse, Normal (OpenGL/DirectX), Roughness, Metalness, and Ambient Occlusion).


Specification: Simple Asset, Complex Asset, Kit/Scene

LODs: Single Level, Up to 3 Levels (LOD0-LOD2), On Demand

Topology: Low-poly (Tri/Quad), Optimized Mid-poly, Variable

Baking: N/A, High-to-low poly baking, Included

Formats: .blend,

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Gerson Marcelo

Gerson Marcelo
4.8(339)

Level 2

  • FromBolivia
  • Member sinceJun 2018
  • Avg. response time13 hours
  • Last delivery3 days
  • Languages

    English, Spanish
I am good at making sprites and I have a great work experience in graphic design, I make vector illustration for videogames and videos, I am a good graphic designer with a lot of creativity. X: gersonMarcelo @CondoriGer81261