I will create game ready 3d characters for unreal engine and unity

G
ghlsolver
G
ghlsolver
Wyatt D

About this gig

CREATE GAME READY 3D CHARACTERS FOR UNREAL ENGINE & UNITY


Tired of buying 3D characters that look amazing in renders but fail inside your game engine? Many models come with messy topology, poor UVs, broken rigs, or unoptimized meshes that cause animation and performance issues in Unreal Engine or Unity.

I create professional game ready 3D characters optimized for smooth performance, clean animation, and high visual quality.


WHAT I OFFER:

  • Character sculpting in Blender
  • Clean retopology & optimized mesh
  • Professional UV unwrapping
  • High quality PBR texturing
  • Rigging & posing (optional)
  • Export-ready setup for Unreal Engine & Unity


POLY COUNT OPTIONS:

  • Low Poly: 5K-20K
  • Mid Poly: 20K-50K
  • High Poly: 50K-150K+


FILES INCLUDED:

  • FBX
  • OBJ


TEXTURE MAPS:

  • Albedo
  • Normal
  • Roughness
  • Metallic


YOU WILL RECEIVE:

  • Clean topology
  • Optimized game ready mesh
  • Proper UV mapping
  • High quality PBR textures
  • FBX & OBJ exports
  • Rigged character (if required)


I can create stylized characters, realistic heroes, NPCs, RPG characters, and mobile game assets with production-ready quality.


MESSAGE ME NOW AND LET'S BRING YOUR GAME CHARACTER TO LIFE.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Wyatt D

Wyatt D

3D Blender expert

  • FromUnited States
  • Member sinceNov 2025
  • Avg. response time2 hours
  • Languages

    English, Spanish, French
Wyatt D here. 4 years in Blender taught me that game assets need to run smoothly, not just look good in renders. I create cartoon and realistic 3D characters with clean topology, optimized poly counts, game ready meshes, and PBR textures for indie developers and mobile game studios. I also work on 2D animation and pixel art for stylized projects. Send me your idea and I’ll help turn it into a playable character.