I will create a game ready 3d character for your game

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Gustavo Alves

About this gig

I am a specialized 3D Artist with a focus on organic modeling and a deep understanding of the full production pipeline. Whether you need a terrifying creature, a hero for your RPG, or a stylized mascot, I deliver assets optimized for performance without sacrificing visual fidelity.


What I offer:

  • High-End Sculpting: Detailed organic models and creatures created in ZBrush/Blender.
  • Clean Retopology: full retopology to ensure perfect edge flow and performance for Unreal Engine, Unity, or Godot.
  • Professional UV & Texturing: Industry-standard PBR texturing (Metallic/Roughness) using Substance Painter, stylized or realistic art style.
  • Advanced Rigging: Full body rigging, weight painted for natural deformations.


IMPORTANT: Please contact me before placing an order! Every character is unique, and I want to make sure we find the perfect package for your vision.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Gustavo Alves

Gustavo Alves

3D artist

  • FromBrazil
  • Member sinceMay 2026
  • Languages

    Portuguese, English, Spanish
3D Artist with full mastery of the production pipeline for games and animation. Specialist in organic modeling and character creation, with extensive experience in retopology, UV unwrapping, texture baking, and rigging. Possesses a technical-artistic profile capable of transitioning between high-fidelity visual projects and real-time engine optimization. Available for immediate remote work.