I will create a game ready 3d character for your game


About this gig
I am a specialized 3D Artist with a focus on organic modeling and a deep understanding of the full production pipeline. Whether you need a terrifying creature, a hero for your RPG, or a stylized mascot, I deliver assets optimized for performance without sacrificing visual fidelity.
What I offer:
- High-End Sculpting: Detailed organic models and creatures created in ZBrush/Blender.
- Clean Retopology: full retopology to ensure perfect edge flow and performance for Unreal Engine, Unity, or Godot.
- Professional UV & Texturing: Industry-standard PBR texturing (Metallic/Roughness) using Substance Painter, stylized or realistic art style.
- Advanced Rigging: Full body rigging, weight painted for natural deformations.
IMPORTANT: Please contact me before placing an order! Every character is unique, and I want to make sure we find the perfect package for your vision.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Gustavo Alves
3D artist
- FromBrazil
- Member sinceMay 2026
Languages
Portuguese, English, Spanish
FAQ
What is included in a "Game-Ready" model?
A "Game-Ready" model means it is fully optimized for performance. It includes a high-poly sculpt, clean manual retopology (low-poly), efficient UV unwrapping, PBR textures, and a professional rig ready for animation in engines like Unreal or Unity
Do you provide the source files?
Yes! Depending on the package selected, I can provide the original .blend, .ztl, or .spp files. The standard delivery usually includes .fbx, .obj, and the texture maps.
Can you create a character from a sketch or just a description?
I can work with both! If you have a concept art or reference sheet, thats perfect. If you only have a description, please message me first so we can discuss the details and I can bring your vision to life accurately.
Do you handle Hard Surface elements on organic characters?
Absolutely. If your creature or character has armor, mechanical parts, or weapons, I can model those using a professional hard surface workflow to ensure they look crisp and integrate perfectly with the organic mesh.
How do you handle revisions?
Your satisfaction is my priority. Each package includes a set number of revisions. I usually send updates at major milestones (Sculpt, Retopology, Texturing) so we can make adjustments early in the process.

