I will do blender rig setup for mechanical parts and vehicles

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h3l3n_m4rt
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Helen

About this gig

Machines, vehicles, and creatures all break cheap rigs in different ways. I build mechanical rigs with the right constraints and pivots, vehicle rigging with working suspension, and IKFK controls for limbed creatures or robots.


What you get:

  • Mechanical rig with clean pivots and motion limits
  • Vehicle rigging with wheels, steering, and suspension rigging
  • IKFK rig controls for legs, arms, or robotic limbs
  • FBX tested in Unreal or Unity


How it works:

  • Send your model and describe how it should move
  • I set up the bones, constraints, and controls
  • I test motion and engine import
  • You get the rig and short usage notes


I've built vehicle rigs for Unreal vehicle physics, so I know what the engine expects.


Message me first with wheel count or limb count so I can quote accurately.

Get to know Helen

Helen

3D Modelling, Rigging, Animation, Anime and Takeout

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Languages

    English, French, German, Spanish, Italian
I specialize in 3D modelling, character rigging, and animation using Blender and Cinema 4D. I create detailed hard-surface props, game-ready assets, facial blendshapes, and custom character rigs. I also work on mechanical parts and vehicle rigging, building functional controls for different animation needs. Whether you need a character rig, facial expressions, animated objects, or optimized game assets, I can help bring your project together with clean and reliable results.

My Portfolio