I will model hard surface props and game ready assets in blender

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Helen

About this gig

Good game props look sharp and run light. I model hard surface props in Blender with clean topology and tidy UVs, so your game ready assets drop into Unreal, Unity, Godot, or Roblox without cleanup.


What you get:

  • Hard surface modeling with crisp edges and believable detail
  • Optimized low poly or mid poly, matched to your budget
  • Clean UVs and PBR textures
  • FBX or GLB tested in your engine


How it works:

  • Send references, blueprints, or concept art
  • I block out the form and confirm proportions
  • I finish detail, UVs, and textures
  • You get the game ready asset files


Message me first with your engine and poly budget so I can match specs.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Helen

Helen

3D Modelling, Rigging, Animation, Anime and Takeout

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Languages

    English, French, German, Spanish, Italian
I specialize in 3D modelling, character rigging, and animation using Blender and Cinema 4D. I create detailed hard-surface props, game-ready assets, facial blendshapes, and custom character rigs. I also work on mechanical parts and vehicle rigging, building functional controls for different animation needs. Whether you need a character rig, facial expressions, animated objects, or optimized game assets, I can help bring your project together with clean and reliable results.

My Portfolio