I will rig and animate your blender character for games


About this gig
A rig should make animating faster, not harder. I build blender rigging setups on Rigify for humanoid characters, with clean weights and an export that imports into your engine without fixes.
What you get:
- Rigify rig with animator-friendly controls
- Clean deformation on shoulders, hips, and hands
- Blender animation clips for Premium (idle, walk, run)
- FBX tested in Unreal or Unity
How it works:
- Send your character in T-pose or A-pose
- I build the rig and paint weights
- I test the import and animate your clips (Premium)
- You get the rig, FBX, and a preview
Message me first with your target engine so I can set the export correctly.
Get to know Helen
3D Modelling, Rigging, Animation, Anime and Takeout
- FromUnited Kingdom
- Member sinceOct 2026
Languages
English, French, German, Spanish, Italian
My Portfolio
FAQ
What is a rigify rig?
Blender’s built-in rig generator, which gives you IK/FK limbs and a full control set quickly.
Is my blender character ready to rig as is?
Send it over. Clean topology around joints helps, and I’ll flag anything that needs fixing.
Do you include weight painting?
Yes, from Standard tier up.
Will it work in Unreal or Unity?
Yes, I test FBX imports for both.
What blender animation do you include?
Idle, walk, and run clips on Premium. Longer animation is quoted separately.

