I will make 3d anime character cell shade texture for streaming

H
haihan3d
H
haihan3d
HaiHan

About this gig

I create stylized 3D anime character model using cel-shading (toon shading) approach to achieve a hand-drawn, anima, manga. My workflow cover the full character production pipeline .

My responsibilities include sculpting high-resolution characters in ZBrush/Blender, building optimized low-poly topology, and performing clean retopology suitable for real-time engines. I design UV layouts efficiently and create cel-shaded textures that emphasize color .


separation, minimal gradients, and strong shadow shapes to mimic 2D illustration aesthetics.

I also handle material setup and shader adjustments in game engines such as Unity or Unreal Engine, ensuring proper lighting response, outline effects, and consistent visual style across scenes. The final character is fully prepared for rigging and animation, with attention to proportions, silhouette readability, and performance optimization for games or interactive media.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know HaiHan

HaiHan

3D Anime Modeler 3D Vehicle modeler Cell Shade Texturing

  • FromIndonesia
  • Member sinceFeb 2026
  • Languages

    Indonesian, English
I’m a 3D generalist artist focused on cell-shaded character modeling, but I can also work on backgrounds and architectural assets depending on the project. I work well independently and am also open to collaborating with a team. I’m comfortable working with AI tools.

My Portfolio