I will develop ar vr app, game and training simulator in unity


About this gig
I build AR and VR applications that do real work not tech demos.
My professional background is training simulation: VR helicopter inspection, DJI drone repair and maintenance training in AR, and high-fidelity medical and military simulators with haptic feedback and live hardware integration. That's production-grade XR for clients who can't accept a buggy build.
What I develop:
- VR training simulators and procedure walkthroughs
- AR maintenance, repair and product visualisation apps
- Meta Quest, PC VR and mobile AR (ARCore / ARKit)
- Hand tracking, controller interaction and grab/socket systems
- Interactive 3D models, machinery and equipment
- Hardware integration over UDP and serial communication
- Guided step-by-step training flows with scoring and progress tracking
Built in Unity with C#, using XR Interaction Toolkit, with Git for version control.
XR scope varies enormously. Message me what you're trying to achieve before ordering and I'll quote it properly.
Get to know Hamad Anwar
Unity 6 and Unreal Engine 5 Developer
- FromPakistan
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English
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FAQ
Which headsets do you develop for?
Meta Quest 2 and 3 primarily, plus PC VR through OpenXR and SteamVR. For AR I build with ARCore, ARKit and Vuforia for Android and iOS phones and tablets.
Can you integrate real hardware with the simulator?
Yes - I've done exactly this in production, connecting simulators to external control panels and haptic devices over UDP and serial. Tell me your hardware and protocol.
Do you provide the 3D models?
I can integrate models you supply, or source licensed ones. Custom modelling of specialised equipment is quoted separately - send me what you need.

