I will sculpt 3d creature model monster dragon alien fantasy beast rigged for game


About this gig
Every model is created from scratch based on your reference and purpose. Whether you need a terrifying RPG boss, a cinematic alien for your film, a realistic wildlife animal, or a game ready low poly beast you'll receive a creature that is anatomically believable, visually stunning, and technically clean.
Why work with me:
- Every creature custom sculpted no recycled templates
- Deep understanding of creature anatomy and believable design
- Game ready topology optimized for Unreal Engine and Unity
- Clean organized file delivery every single time
What You Will Get:
- Custom 3D creature, monster, or beast model
- High poly ZBrush sculpt with detailed surface
- Clean game ready retopology and UV unwrap
- PBR texture maps diffuse, normal, roughness, AO
- Rigged skeleton for animation and posing
- Unreal Engine compatible
- Any file format of your choice
My Process:
Reference and concept review
Base mesh blocking and proportions
High poly sculpting and surface detail
Retopology and UV unwrapping
Texturing and material setup
Rigging and weight painting
Final export and delivery
Message me to discuss your creature concept, intended use, and style so your creature comes out exactly the way you imagined.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Harrison King
3D Artist Metahuman, Creature, Character design and Mask specialist
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time4 hours
Languages
English, Spanish, French, German
FAQ
Can you create a creature based on my own original concept or sketch?
Absolutely! I can sculpt any creature from your concept art, sketch, or reference images. For best results provide at least front, side, and back view references. If you only have a rough idea I can also help develop the concept before sculpting just message me and we will work it out together.
Will the creature model be game ready for Unreal Engine?
Yes! Every creature I deliver is retopologized with clean game ready topology, UV unwrapped, and fully textured with PBR maps. It will be packaged and ready for implementation in Unreal Engine 5
What software do you use to sculpt the 3D creature model?
I primarily use ZBrush for high poly sculpting and surface detailing, Blender for retopology, UV unwrapping, and rigging, and Substance Painter for PBR texturing. The final model can be delivered in FBX, OBJ, BLEND, STL, or any format your pipeline requires.

