I will integrate metahuman avatar for real time ai chatbot and streaming

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harry_daves01
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harry_daves01
Harry daves

About this gig

Hello great buyer

Got a MetaHuman character but having trouble getting facial tracking or motion capture to work smoothly in Unreal Engine 5, I will set up a seamless Live Link and MoCap pipeline for your digital human!


What This Service Covers

Facial Motion Capture Complete iPhone Live Link Face setup with accurate tracking calibration. ARKit & Blendshapes Custom tuning for realistic mouth, eye, and micro-expression movements. Body MoCap Integration Setup for body tracking suits or VR control rigs. Stream-Ready Blueprints UE5 setup optimized for OBS, VTube Studio, or real-time virtual production.

Requirements from You

Your MetaHuman asset or Unreal Engine 5 project file, Details on the tracking software/hardware you plan to use. Save hours of technical troubleshootinglets get your MetaHuman moving seamlessly!

*Please contact me before ordering so we can confirm hardware compatibility.*

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Harry daves

Harry daves

3D Character and MetaHuman Specialist

  • FromUnited States
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German, Spanish, Italian, French
Hi! I’m a 3D character artist specializing in photorealistic MetaHuman creation, custom mesh wrapping, and Unreal Engine 5 integration. Whether you need a MetaHuman generated from a reference photo, custom ZBrush/Blender head sculpts wrapped to MetaHuman topology, or characters optimized for Live Link facial tracking, I deliver production-ready assets tailored to your pipeline. I work closely with game developers, virtual production studios,and AI avatar creators to bring digital humans to life with clean rigs, custom grooms, and optimized performance. Let’s collaborate on your next project