I will do retopology your scanned and ai 3d model and uv mapping


About this gig
Hi!
Need a detailed 3D model converted into a clean, optimized, game-ready asset? I can help with professional retopology, low-poly modeling, and UV unwrapping for characters, clothing, creatures, props, and other 3D assets.
Using Blender, I create efficient topology while preserving the important shapes and details of your original model. Your asset can be prepared for animation, texturing, VR, games, and real-time engines.
MY SERVICES
- 3D Retopology & Low-Poly Modeling
- Clean and Efficient Topology
- UV Unwrapping & UV Mapping
- Polygon Reduction & Mesh Optimization
- Character, Clothing & Prop Retopology
- Game-Ready Asset Preparation
- Unreal Engine Optimization
WHY CHOOSE ME?
Clean topology, organized UVs, optimized polygon count, attention to detail, fast communication, and reliable delivery.
Send me your model and project requirements before ordering so I can understand your needs and provide the best workflow for your asset.
Keywords: Retopology, 3D Modeling, Low Poly, UV Unwrap, UV Mapping, Topology, Blender, Game Ready, Character Modeling, Mesh Optimization, Unreal Engine, 3D Assets, Texturing
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Hasan-Ullah
3D Artist
- FromPakistan
- Member sinceApr 2022
- Avg. response time1 hour
- Last delivery7 months
Languages
English, Arabic, Spanish, French
My Portfolio
FAQ
What do you need from me to start the project
Please send your 3D model along with the required file format, target polygon count, and any specific topology or UV requirements.
What type of models can you retopologize?
I can work with characters, clothing, creatures, scanned models, sculptures, props, and various other high-poly or dense meshes.
Can you create low-poly, game-ready models?
Yes. I can optimize the mesh according to your target polygon budget and prepare it for real-time applications and game engines.

