I will create aaa quality 3d hard surface weapons and game props

H
hassamsajjad222
H
hassamsajjad222
BLENDRY VISION

About this gig

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High-Quality 3D Weapon Modeling for Games

Need game-ready, stunning 3D weapons? I specialize in creating detailed, optimized, and professional 3D weapon models tailored for Unity, Unreal Engine, or animation.

From gritty modern firearms to legendary fantasy swords and sleek sci-fi blasters, I deliver assets that look amazing and run smoothly.

️ What I Offer:

  • Firearms: Pistols, rifles, shotguns, attachments.
  • Melee: Swords, axes, knives, shields.
  • Sci-Fi/Fantasy: Energy rifles, magical staves.
  • Props: Grenades, ammo, weapon crates.

What You Get:

  • Optimized Geometry: Clean low/mid-poly topology.
  • PBR Textures: Up to 4K maps (Albedo, Normal, Roughness, Metallic, AO).
  • Animation-Ready: Separated parts (trigger, mag, bolt) for easy rigging.
  • Formats: .FBX, .OBJ, .blend, or your choice.

My Workflow:

  1. Reference: We discuss your concept and technical specs.
  2. Modeling: High-poly detail to low-poly optimization.
  3. Texturing: Realistic or stylized PBR texturing in Substance.
  4. Delivery: Tested, exported, and ready to import.

PLEASE CONTACT ME BEFORE ORDERING to discuss your project's unique needs, budget, and timeline!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know BLENDRY VISION

BLENDRY VISION

High Poly 3d hard surface modeling and product animation

  • FromPakistan
  • Member sinceJun 2026
  • Avg. response time2 hours
  • Languages

    English
Hi, I'm Hassam — a professional 3D artist and animator specializing in high-poly hard-surface modeling and premium product visualization in Blender. My expertise lies at the intersection of technical precision and creative storytelling. Whether it's crafting highly detailed, production-ready weapon assets with flawless topology, or creating sleek, cinematic animations for cosmetics and electronic gadgets, I focus on delivering photorealistic quality that stands out. I don't just build models; I understand the entire pipeline—from clean edge-flow and optimized mesh

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