I will develop VR apps and games in unity for meta quest 2 and 3


About this gig
Looking for a skilled VR Unity developer to build your Meta Quest 2 or 3 project? You've found the right gig!
With 3+ years of Unity experience and 2+ years in VR development, I've created polished, high-performance apps including training simulations, VR games, interactive demos, and educational tools-all tailored for Meta Quest headsets.
What I Can Do:
- Full VR/MR app development (Unity + Meta Quest 2/3)
- Bug fixing, optimization & feature additions
- Clean, scalable code and immersive interactions
- Scene setup and prototyping
Tools & SDKs I Use:
- Unity (2019+)
- XR Interaction Toolkit
- Oculus Integration SDK
- AutoHand VR Toolkit
- Meta All-In-One SDK & MRUK
What You'll Get:
- Unity project source code
- Working APK for Meta Quest 2/3
- Optional documentation
- Ongoing support & post-delivery revisions
Projects I've Built:
- QureXR - VR/MR medical science lab for students
- First Aid Simulation - Realistic first-responder scenario and many more!
If you want your VR idea built with care, performance, and a solid user experience - let's talk! I'm excited to hear about your project and bring it to life.
Hit that "Contact" button before ordering so we can align on your vision.
Get to know Hassan Ahmed
Gaming is my passion and that is the driving force behind making games
- Member sinceJun 2022
Languages
Urdu, English
My Portfolio
Other Game Development Services I Offer
FAQ
Q: What devices do you support?
A: I develop primarily for Meta Quest 2 and 3, with APK builds and Unity project delivery.
Q: Can you help with existing projects?
A: Absolutely! I can fix bugs, add new features, or optimize performance in your current VR app.
Q: Do you offer multiplayer support?
A: I have experience with Mirror for multiplayer (mainly on Android), but not yet in VR. Multiplayer support is available upon request and feasibility.
Q: Do you include documentation?
A: Yes—on request, I provide clear setup and usage documentation for your Unity project.
Q: What engine and SDKs do you use?
A: I use Unity with XR Interaction Toolkit, Oculus Integration, AutoHand, and Meta MRUK SDK.

