I will create custom armor, weapons, helmet, rig model for bannerlord, skyrim, ck3 mod


About this gig
Looking for custom 3D armor, weapons, helmets, or character rigs for your Bannerlord, Skyrim, or CK3 mod?
I design and model game-ready assets built to your exact specs fully textured, properly rigged, and optimized to drop straight into your mod without breaking your game.
From a single custom helmet to a full armor set or weapon pack, I handle the whole pipeline: concept to final in-game asset, with clean topology and correct scaling for your chosen engine.
What I can build for you:
- Custom armor sets and individual armor pieces
- Weapons swords, axes, bows, firearms, and more
- Helmets and headgear, lore-friendly or fully original
- Character rigging for animation compatibility
- Retexturing and recoloring of existing assets
- Game-ready export and in-game integration for Bannerlord, Skyrim, and CK3
Why work with me:
- Solid grip on game-ready modeling standards clean topology, correct poly count, proper UVs
- Experience across Bannerlord, Skyrim, and CK3 asset pipelines specifically, not generic 3D work
- Fast, clear communication I confirm scope before I start so there are no surprises
- Assets tested for in-game stability, not just rendered previews
Have a design in mind? Send me your refe
Get to know Hender
CK3, Skyrim, BG3 HOI4 modding, custom 3D game assets
- FromBrazil
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Portuguese
FAQ
Which games do you support?
Bannerlord, Skyrim (SE/AE), and CK3. If you need an asset for a different game, message me first to check compatibility.
What do you need from me to get started?
Reference images, a clear description of style (lore-friendly vs. original), and your target game/engine. The more detail upfront, the fewer revisions needed.
Will you also integrate the asset into my game or mod?
Basic texturing and export is included in every package. Full in-game integration and troubleshooting is available as a gig extra, or built into Premium.
Do you provide rigged models, or just static meshes?
Both. Let me know if you need the asset rigged for animation when you place your order, or I'll default to static unless specified.
Can you retexture or modify an existing asset instead of building from scratch?
Yes, retexturing and recoloring is available, usually at a lower cost than a full custom build. Message me with the base asset and what you'd like changed.
Do I get the source files?
Source/raw files are available as a gig extra so you can edit the asset yourself later.
What if the asset doesn't work properly in-game?
Each package includes revisions to fix any in-game issues tied to my work. Let me know right away and I'll resolve it within the revision window

