I will create realistic 3d clothing mesh for second life with textures


About this gig
I will create high quality, realistic 3D clothing meshes for Second Life, fully optimized and professionally textured for a smooth in world experience.
Whether you need casual wear, formal outfits, fantasy pieces, or custom designs, I focus on clean topology, accurate proportions, and realistic fabric details that look great in both static and animated poses.
Gig Services Include:
- Custom 3D clothing mesh made specifically for Second Life
- High resolution textures with realistic fabric detail
- Optimized mesh for performance and proper fitting
- Clean UV mapping and professional finishing
- Support for standard Second Life body types
- Revisions to ensure you're fully satisfied
Gig Benefits:
- Realistic, market ready clothing suitable for stores or personal use
- Smooth deformation and clean mesh structure
- Attention to detail for a premium, professional look
- Reliable communication and on time delivery
- 100% original work with consistent quality
I'm committed to delivering clothing that not only looks great but also performs well in world. Lets bring your Second Life fashion ideas to life with precision and creativity.
Get to know Herry
brave
- FromUnited Kingdom
- Member sinceDec 2025
Languages
English, Spanish, German
Other Game Development Services I Offer
FAQ
What do you need from me to start creating the 3D clothing?
I’ll need a clear reference or concept of your clothing design, including style, color, and fabric details. If you have a specific Second Life body type or template you want me to follow, please provide that as well. The more details you give, the better I can match your vision!
Will the clothing fit properly in Second Life and work without issues?
Yes! All clothing meshes are carefully optimized for Second Life, with clean topology, proper UV mapping, and realistic textures. I ensure that your clothing fits standard body types smoothly and performs well in-world, so you get both style and functionality.

