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I will develop or refine advanced gameplay and combat systems in unreal engine 5

H
hoke_thunter
H
hoke_thunter
Hoke

About this gig

Im a Lead Programmer and Gameplay Designer with experience in Unreal Engine 5. I worked on Tormented Souls 2, leading gameplay systems, combat design, and overall feel.

I specialize in:

  • Combat system design and programming
  • Gameplay mechanics and player control
  • Blueprint scripting and optimization
  • AI, camera, and animation integration
  • Balancing and fine-tuning for a polished experience

Whether you need a combat prototype, a gameplay mechanic, or a full system integration, I can help you bring your vision to life.

Get to know Hoke

Hoke
  • FromChile
  • Member sinceNov 2025
  • Languages

    English, Spanish
Currently, I'm the CEO of Time Hunters, I focus on the design of video games and interactive experiences. However, I also have extensive programming knowledge in both Unreal Engine 5. One of the biggest project was Tormented Souls 2, as Lead Programmer and Gameplay Programmer. On UE5.