I will create collision meshes for game objects in unity and unreal

H
honkdude
H
honkdude
femi

About this gig

Good visuals dont mean much if your collisions are off.


Players walking through walls, getting stuck on invisible edges, or interacting with objects in weird ways it usually comes down to poor or missing collision setup.


I build clean, efficient collision meshes that match how your objects are supposed to behave in-game.


Not overly complex, not too simplejust the right balance so interactions feel smooth and performance stays stable.


Heres what I handle:


creating simple and complex collision meshes

matching collision to gameplay needs (not just shape)

removing unnecessary collision complexity

separating visual mesh from collision structure

optimizing collision for performance


Everything is prepared to work properly inside Unity and Unreal Engine, whether you need basic colliders or more detailed setups.


If your collisions feel wrong or youre starting from scratch, Ill make sure objects behave exactly how they should.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

Creating game ready 3D models, props and characters for real projects

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time10 hours
  • Languages

    English, German, Spanish
I work across different areas of 3D modeling, focusing on creating assets that are clean, usable, and ready for real projects. That includes characters, props, and environment assets built with attention to structure, optimization, and overall consistency. Whether it’s something simple or more detailed, the goal is always to deliver models that fit naturally into your workflow. If you need a 3D model built from scratch or want to improve an existing one, feel free to reach out and share your idea.