I will fix animation import issues in unity and unreal engine

H
honkdude
H
honkdude
femi

About this gig

Animations rarely break in obvious ways.


They import but something feels off.

Timing looks wrong. Bones dont behave correctly. The animation plays, but not the way it should.


That usually comes from export/import mismatches, rig inconsistencies, or incorrect settings between tools.


I track down those issues and fix them so your animation works properly inside Unity or Unreal Engine.


What I dig into:


animations not playing correctly after import

rig or bone hierarchy mismatches

incorrect scale or rotation affecting animation

root motion and positioning issues

FBX export/import setting problems

animations breaking between software and engine


Instead of guessing, I go through the pipeline and correct whats causing the issue.


You send the file + whats going wrong I fix it so it behaves correctly in-engine.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

Creating game ready 3D models, props and characters for real projects

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time10 hours
  • Languages

    English, German, Spanish
I work across different areas of 3D modeling, focusing on creating assets that are clean, usable, and ready for real projects. That includes characters, props, and environment assets built with attention to structure, optimization, and overall consistency. Whether it’s something simple or more detailed, the goal is always to deliver models that fit naturally into your workflow. If you need a 3D model built from scratch or want to improve an existing one, feel free to reach out and share your idea.