I will fix broken uv seams and texture bleeding in your 3d models

H
honkdude
H
honkdude
femi

About this gig

When UVs break, the whole model suffers textures stretch, seams become visible, and details start to bleed into areas they shouldnt.


This usually happens when the UV layout isnt clean or the texture mapping isnt properly controlled, especially in models meant for games or real-time use.


I fix these issues by cleaning and correcting your UV setup so textures sit exactly where they should, without distortion or unwanted overlap.


The goal is simple: make your model look clean, consistent, and ready to use without visual errors.


What I handle:


fixing visible UV seams and gaps

correcting texture bleeding between faces

improving UV layout and spacing

stabilizing texture alignment across the mesh

cleaning UV issues for game-ready assets


Your model will be prepared for use in engines like Unity and Unreal Engine without distracting texture problems.


You can send me models that look fine at first glance but break under close inspection Ill clean them and make the textures behave properly again.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

Creating game ready 3D models, props and characters for real projects

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time10 hours
  • Languages

    English, German, Spanish
I work across different areas of 3D modeling, focusing on creating assets that are clean, usable, and ready for real projects. That includes characters, props, and environment assets built with attention to structure, optimization, and overall consistency. Whether it’s something simple or more detailed, the goal is always to deliver models that fit naturally into your workflow. If you need a 3D model built from scratch or want to improve an existing one, feel free to reach out and share your idea.