I will build a playable ad for your mobile game in HTML5


About this gig
I build single file HTML playables that run on Mintegral, AppLovin, Unity Ads, ironSource, Google Ads and Meta without breaking on upload.
Most playables fail for boring reasons. They blow the network size budget, the CTA fires on the wrong handler, or the build works on one network and silently dies on the next. I handle all of that: base64 inlining so everything ships in one file, MRAID and DAPI handlers wired correctly per network, and a build pipeline that outputs a separate file for each network you are running.
I work in Phaser and Pixi, so if you already have a game built in either, I can cut it down into a playable instead of rebuilding from scratch.
Send me your game or your concept and I will tell you what is realistic inside the size limit.
Get to know Abhinav Bhasin
Full stack game developer skilled in gameplay, UI, shaders and backend
- FromIndia
- Member sinceApr 2020
- Avg. response time1 hour
Languages
English
Other Game Development Services I Offer
FAQ
Do you make the art?
No, I work with art you supply. Screenshots and sprite sheets from your game are usually enough.
What size can you hit?
Under 5MB comfortably, 2MB if the asset list is tight. Tell me your network limit before we start.
Can you convert my existing Unity or Phaser game?
Phaser and Pixi yes, directly. Unity needs a rebuild in HTML5, quoted accordingly.

