I will build augmented reality app, webar, ar unity using ar foundation, arkit, arcore


About this gig
Hello!
Augmented reality app development, WebAR, and AR Unity builds using AR Foundation, ARKit, and ARCore. Cross-platform AR experiences with plane detection, image tracking, and object placement for Android, iOS, and WebAR using Unity, ARCore, AR Foundation, ARKit, Vuforia, and browser-based AR technologies.
This service is ideal for businesses, startups, ecommerce brands, educators, and agencies that want immersive AR for product visualization, marketing campaigns, retail, training, events, and interactive customer experiences.
What you'll get:
- Custom AR app for iOS & Android (ARKit, ARCore, Vuforia, OpenCV)
- Image tracking, surface detection & markerless AR
- AR Interactive 3D objects with animations, voiceovers & localization
- Location-based AR with VPS (Mapbox, Google Geospatial API)
- Face & body detection
- WebAR experiences without app download (8th Wall, DeepAR, Zappar)
- Social AR filters (Lens Studio, Effect House)
- Cloud-based AR with custom CMS
Tech:
AR Foundation · ARCore · ARKit · Vuforia · EasyAR · OpenCV · DeepAR · Firebase · Mapbox · 8th Wall · Zappar · MyWebAR · Custom API Integration · Three.js · Mediapipe
Message me for a consultation before placing your Order
Get to know Hzoulihan Ar
Augmented Reality, 3D Commerce Developer, Product Visualization Expert
- FromUnited States
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, French, Spanish, German
FAQ
1. What do you need to start my augmented reality app?
Send your project goal, target devices, required interactions, design references and usable 3D models. Include target images for image tracking. Confirm whether you need a Unity AR mobile app or WebAR. Model creation and asset repairs can be quoted separately.
2. How long does AR app or WebAR development take?
Basic takes 7 days, Standard 10 days and Premium 14 days after complete requirements and usable assets arrive. Additional integrations, asset preparation or advanced interactions may require a custom timeline agreed before ordering.
3. Which tools are used for Unity AR and browser-based WebAR?
Native apps use Unity, C# and AR Foundation with ARKit or ARCore plugins. WebAR uses a separate stack, such as Three.js, model-viewer or MindAR, selected for your requirements. Features depend on supported devices and browsers.
4. Can you create a custom AR development package?
Yes. Product visualization, educational AR, interactive packaging, training experiences and larger applications can receive custom offers. Share your features, assets, platforms and deadline for a clear scope, price and delivery plan.
5. What do the revision rounds cover?
Revisions refine the agreed interface, controls and interactions. Basic includes 1 round, Standard 2 and Premium 3. New features, extra products or platform changes require a separate quote. Bugs within the approved scope are corrected.

