I will develop a VR, ar, or 3d experience in unity


About this gig
I will create a custom VR game for Meta Quest with full controller support (hand tracking optional). Built exclusively in Unity using XR Interaction Toolkit and Meta XR All-in-One SDK.
What you get:
- Smooth locomotion & object interaction
- Custom game mechanics (grabbing, shooting, teleporting, etc.)
- Optimized for Quest performance (high FPS)
- Source code included
- 3D assets & animations (if selected)
Ideal for:
- Training simulations
- Interactive storytelling
- Arcade-style VR games
- Product showcases
Process:
- You share your idea & requirements
- I build a playable VR build using Meta XR SDK + XRI
- You test on your Quest 3 headset
- Revisions until you're happy
Why me?
Proficient in Unity, C#, XR Interaction Toolkit, Meta XR All-in-One SDK, OpenXR, and Quest 3 hardware testing.
Included in all packages:
- Source code
- 1-3 levels (depending on package)
- Basic 3D assets
- 1-3 revisions
Extras available: App Lab upload, hand tracking, multiplayer, additional levels.
Message me before ordering for complex ideas. Lets build your VR game!
Get to know Mohamed Asan
VR AR XR Developer in Unity and Unreal Engine
- FromSri Lanka
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Sinhala, Tamil, English
My Portfolio
FAQ
Do I need to own a Meta Quest 3 headset?
Yes, you’ll need a Meta Quest 3 headset to test the game. I provide a fully functional Unity build (APK) that you can sideload via SideQuest or Meta Quest Developer Hub. If you don’t have a headset, I can record a gameplay video, but physical testing is always better.
Will the game work with Quest 2 or Quest Pro?
The game is optimized for Quest 3 (better performance and visuals). However, it can also run on Quest 2/Pro with minor adjustments if needed. Just let me know before ordering.
What Unity version do you use?
I use Unity 2022.3 LTS or newer, with XR Interaction Toolkit (v2.5+) and Meta XR All-in-One SDK (UPM). You’ll get a complete Unity project folder with all assets and packages.
Can you add hand tracking instead of controllers?
Yes – hand tracking is available as a gig extra. It uses Meta’s hand tracking API integrated with XR Interaction Toolkit.
Do you provide source code and assets?
Absolutely. Every package includes full Unity source code, C# scripts, shaders, and any custom 3D assets I create for you. You can modify or publish the game freely.
What if I need multiplayer?
Basic 2‑player networked VR is available as an gig extra. For larger multiplayer (3+ players or dedicated servers), please message me for a custom quote.
How many revisions do I get?
Basic = 1 revision, Standard = 2 revisions, Premium = 3 revisions. Each revision covers changes to game mechanics, level design, or assets. Additional revisions can be purchased as an extra gig.
What if my idea is very complex?
Message me before ordering with a brief description of your idea. I’ll give you a realistic quote and timeline. Complex projects (e.g., open‑world VR, advanced AI, custom multiplayer) may require a custom offer.
Do you also make VR games in Unreal Engine? Or regular 3D games (non-VR)?
Yes, I do. Unreal Engine VR games are available on a separate gig. Please check my profile for that gig, or message me and I’ll send you the link directly.
Do you make regular 3D games (non-VR) for PC or mobile?
Yes, absolutely. I create standard 3D games using Unity (non-VR). You’ll find that gig on my profile as well. If you don’t see it, just send me a message – I’ll help you find it or create a custom offer.
