I will make 52 arkit blendshape for all in one facial rigging,unreal,rokoko, unity,vrm
About this gig
Do you have a 3D character that needs to come to life with realistic facial expressions? Whether you are developing a game, setting up a VTuber avatar, or working on a film project, you need precise facial tracking. I specialize in creating the standard 52 Apple ARKit blendshapes (morph targets) to make your character compatible with the latest facial motion capture (mocap) technology.
Why Choose My Blendshape Service?
- Full Compatibility: I rig specifically for ARKit, Unreal Engine (Live Link), Unity, Rokoko Face Suite, and VRM standards .
- Universal Workflow: My blendshapes ensure seamless animation across all major game engines and VTubing applications.
- Topology Check: I will review your model's topology to ensure the facial expressions deform smoothly. Good topology = better blendshapes.
- Clean & Professional: You receive organized blendshapes, ready to import and drive with mocap data.
Services i offer:
- iPhone Face Cap
- VTubing
- Game Development
- Rokoko Studio
Click the "Contact Me" button to discuss your project. Let's get your character ready for the spotlight!
Get to know Ibraheime
Professional 2D,3D Designer
- FromUnited Kingdom
- Member sinceFeb 2026
Languages
English, Spanish, French, German
FAQ
Will these blendshapes work with Rokoko Studio / SmartSuit Pro?
Yes, absolutely. Rokoko uses the industry-standard ARKit blendshape workflow. You can use the Rokoko Remote app on your iPhone to capture face data, and it will translate perfectly to these blendshapes in Rokoko Studio and your preferred engine (Unity/Unreal)
Can I use this for VTubing (VSeeFace, etc.)?
Yes. If you need a ready-to-use VRM file, please select the Premium package. I can create the VRM file in Unity, ensuring it works perfectly with VSeeFace and other VRM-compatible applications .
Will this work with Unreal Engine's Live Link Face app?
Yes. The 52 ARKit blendshapes are the native standard for Unreal Engine's Live Link. Once rigged, you can connect your iPhone directly to your Unreal project and see real-time facial animation .
My character isn't human, but has a face. Can you still do this?
If the character is stylized but has human-like features (eyes, mouth, brows) with good topology, it should work. Please send me a picture of the model before ordering so I can verify .
Do you provide the blendshapes as part of a control rig?
This gig is specifically for blendshapes/morph targets. These are designed to be driven by mocap data. If you need a joint-based facial rig or an animation control rig, please contact me for a custom offer .

