I will create an immersive binaural spatial mix and master


About this gig
BHSME 360 (Binaural Headphone Spatial Master Edition 360) is an immersive binaural headphone mix and master created from your individual WAV stems.
Required files: individual WAV stems plus your current stereo mix WAV as a reference. All stems must start at the same timeline position and must not be clipped.
I spatially shape and balance the elements of the song to create width, depth, front/back perspective and an around-the-head image while preserving punch, bass weight and clarity. The process uses controlled binaural/spatial placement, timing and level cues, ambience, depth shaping, low-end control and final mastering.
This is not a simple stereo widener or 8D effect. BHSME 360 is not Dolby Atmos and does not create an Atmos deliverable. There is no single universal artistic standard for standalone binaural music masters; this workflow has been refined through repeated A/B testing and listening checks.
Binaural perception is individual and may vary with HRTF/anatomy, headphones and hearing. Headphones are required for the intended effect.
Delivery: 24-bit / 48 kHz WAV.
Get to know Iceflame
Professional Music Engraving Backed by Decades of Experience!
- FromEstonia
- Member sinceFeb 2020
- Last delivery6 months
Languages
English, Estonian
FAQ
What files do I need to provide?
Please provide individual WAV stems and your current stereo mix WAV as a reference. All stems must start from the same timeline position and should not be clipped.
Is BHSME 360 the same as Dolby Atmos?
No. BHSME 360 is an immersive binaural headphone mix and master delivered as a stereo WAV. It is not Dolby Atmos and does not include an ADM BWF or other Atmos deliverable.
Do I need headphones to hear the spatial effect?
Yes. BHSME 360 is specifically designed for headphone listening. Speakers may reproduce the mix, but the intended binaural depth and around-the-head spatial perception require headphones.
What makes BHSME 360 different from stereo widening or “8D audio”?
BHSME 360 is created from individual stems rather than applying a simple widening effect to a finished stereo file. Elements are separately balanced and spatially shaped to create width, depth and front/back perspective while preserving punch, bass weight and clarity.
Will everyone hear the binaural effect exactly the same way?
No. Binaural perception is individual and can vary because of the listener’s anatomy/HRTF, headphones and hearing. The workflow is optimized through repeated listening and A/B testing, but identical spatial perception cannot be guaranteed for every listener.
What format will I receive?
The standard final delivery is a 24-bit / 48 kHz stereo WAV binaural master. An additional master format can be ordered separately if required.
What counts as a revision?
A revision covers reasonable adjustments to the existing mix, such as balance or spatial placement changes. It does not include replacing most stems, changing the arrangement or rebuilding the entire mix from scratch.

