I will fix 3d unity bugs and c sharp code errors


About this gig
Professional 3D Unity Bug Fixing & C# Repair
Is a stubborn 3D glitch stalling your game development? From broken physics and erratic AI to deep logic errors, I specialize in identifying and resolving complex technical issues so you can get back to creating
I focus exclusively on Unity 6 and above, ensuring your project leverages the latest engine optimizations and modern C# standards.
What I Fix in Your 3D Project:
- Physics & Transforms: Fixing collision bugs, jittery character movement, and world-space alignment issues.
- Data & Persistence: Solving issues with ScriptableObjects not resetting or data failing to save correctly in 3D environments.
- UI/UX Glitches: Repairing 3D world-space UI, Canvas scaling, and input-related bugs.
- Clean-up: Removing persistent Console errors and NullReferenceExceptions.
Why This Service?
- Documentation: If requested, I provide a breakdown of the solution so you can avoid similar bugs in the future.
- Optimized Code: I deliver clean, readable C# scripts that follow industry best practices.
- Please message me before placing an order! Every 3D project is unique, and a quick consultation helps me ensure I can provide the fastest and most effective fix for you
Get to know Ido Malka
Game Developer
- FromIsrael
- Member sinceFeb 2026
- Avg. response time1 hour
Languages
Hebrew, English
My Portfolio
Other Game Development Services I Offer
FAQ
1. Do I need to send you my entire project for a 3D fix?
In almost all cases, yes. 3D bugs often stem from complex interactions in the Inspector, Mesh Colliders, or Lighting settings that a single script file won't reveal. Providing the full project (excluding the Library folder) ensures I can see exactly how your 3D objects are configured.
2. Are you comfortable with Unity 6’s new 3D features?
Yes! I specialize in Unity 6 and above (specifically 6.3). This means I am comfortable working with the latest engine architecture, including modern rendering pipelines and updated physics systems, ensuring your fix is optimized for current standards.
3. Can you fix complex 3D Physics and Character Controller issues?
Absolutely. I can debug problems involving Rigidbody3D, collision detection, and character movement. My experience with intricate 3D AI logic—such as attack patterns and world-space positioning—allows me to resolve even the most stubborn physics-based glitches.
4. Do you offer 3D performance optimization as part of a fix?
If your "bug" is a performance drop or stuttering in a 3D scene, I can help. While the Basic package covers individual code fixes, the Premium package includes a deeper investigation into draw calls or physics overhead that might be slowing down your 3D game.
5. Can you fix bugs in 3rd-party assets from the Unity Store?
I do not offer services for 3rd-party assets or "closed-source" plugins. I focus on debugging your original C# code and core Unity engine components to ensure the highest quality results and clean, maintainable logic for your specific project.
