I will texture your 3d model in substance 3d painter

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Igor Chavrikov

About this gig

I will texture your existing 3D model in Substance 3D Painter and create PBR textures suitable for games and real-time projects.


Basic includes simple PBR texturing for one prop with clean UVs.

Standard includes more detailed materials, surface variation, wear, scratches, and dirt.

Premium includes advanced surface work, complex materials, detailed wear and damage, and custom texture work.


All packages include one 3D prop and 2K texture resolution by default. 4K textures are available as an extra.


The model must have clean and usable UVs before texturing. UV unwrapping is not included in this Gig.


Character modeling, organic assets, and 3D modeling are not included.


Please provide the 3D model, reference images, and any specific requirements. Please also specify the target engine or software (for example, Unreal Engine, Unity, Blender, or another platform) so I can prepare the textures accordingly.


Pricing depends on the complexity and level of detail of the asset. Please contact me before ordering complex or highly detailed models so I can confirm the scope and delivery time.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Igor Chavrikov

Igor Chavrikov

3D Artist Hard Surface Props and Environment Art

  • FromVietnam
  • Member sinceDec 2025
  • Languages

    English, Russian
Hi! I'm a junior 3D artist with around 1 year of experience in 3D texturing and game-ready asset creation. I specialize in texturing 3D models in Substance 3D Painter and creating realistic PBR materials with detailed surface definition, wear, and roughness. My workflow includes: 3D modeling in Maya UV unwrapping with RizomUV High-poly detailing in ZBrush PBR texturing in Substance 3D Painter Procedural materials in Substance 3D Designer Baking and presentation in Marmoset Toolbag and Unreal Engine 5 I focus on clean topology, efficient UVs, realistic materials, and game-ready assets.

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