I will convert rpg maker mv plugins to mz


About this gig
Need an RPG Maker MV plugin converted to RPG Maker MZ?
I can port your existing MV plugin to MZ and update the code so it works correctly with RPG Maker MZ's newer APIs and plugin structure.
Depending on the plugin, conversion may include:
- Updating MV-specific APIs for MZ
- Converting plugin commands to MZ commands
- Updating scenes, windows, sprites, and UI code
- Fixing deprecated or changed engine methods
- Updating parameters, notetags, and data handling
- Replacing incompatible MV-only code
- Fixing errors introduced by engine differences
- Testing the converted plugin in RPG Maker MZ
- Minor cleanup or refactoring where needed
Plugin conversions can vary significantly in complexity. Some MV plugins require only small changes, while larger systems may need substantial rewriting.
Please message me before ordering.
Send me the MV plugin you want converted, along with any required dependencies and a description of how the plugin is expected to work. I will review it and recommend the appropriate package or provide a custom offer.
Get to know Brandon N
RPG Maker Plugin Developer
- FromCanada
- Member sinceJul 2020
- Avg. response time1 hour
- Last delivery1 year
Languages
English
FAQ
Do I need to contact you before ordering?
Yes. Please message me before placing an order so I can review the plugin and determine how much work the conversion will require.
Can every RPG Maker MV plugin be converted to MZ?
Most can be converted, but not every plugin is practical to port. Some depend heavily on MV-only libraries, other plugins, or systems that changed significantly in MZ. I will review the plugin first and let you know what is possible.
Can you convert plugins made by another developer?
Yes, as long as the plugin's license or terms of use allow modification. You are responsible for making sure you have permission to modify the plugin.
Will the converted plugin work exactly like the MV version?
My goal is to preserve the original functionality as closely as possible. Some behavior may need to be adapted because MV and MZ differ internally, but any significant changes will be discussed with you first.
Can you convert plugins that depend on other plugins?
Possibly. Please send all required dependencies when contacting me. If those dependencies are MV-only, they may also need to be converted or replaced.
Do you support plugin commands and parameters?
Yes. Where necessary, I can update MV-style plugin commands and parameters to work properly with RPG Maker MZ.
Can you convert an entire plugin suite?
Yes, but large plugin suites usually require a custom offer. Please send me the complete list of plugins so I can review the scope first.
Will you fix bugs in the original plugin during the conversion?
Conversion-related bugs are included. Existing bugs in the original MV plugin may require additional work depending on their complexity.
What do I need to send you?
Please provide the MV plugin file, any required dependencies, the original plugin documentation if available, and a description of how the plugin is expected to work.
What happens if I find a conversion bug after delivery?
Bugs directly related to the agreed conversion are covered for 30 days after final delivery. New features, unrelated compatibility issues, or later project changes may require additional work.
