I will do fps animations for your game


About this gig
HEADS UP!
Please contact me before ordering. Every animation project is unique, so I always provide the most accurate quote through a custom offer.
Hi there!
I'm Infinity Dev a game developer and animator specializing in high-quality FPS animations for Unreal Engine, Unity, and custom game engines. With years of experience in Blender, UE5, and motion workflows, I bring realistic, polished, and gameplay-ready animations to your project.
What I deliver:
- Smooth and realistic FPS weapon animations (idle, fire, reload, inspect, equip, melee, etc.)
- Character animations for FPS/TPS (movement, actions, interactions)
- Clean and optimized FBX export for UE5/Unity
- Blend files included upon request
- Game-ready animations aligned to your skeleton or rig
If you need custom animation styles, timing, poses, or full FPS animation sets, just message me Ill make sure your game gets animations that feel professional, responsive, and satisfying.
Send me a message before placing an order so we can bring your FPS experience to life.
Get to know Ian Finity
Think it can't be done? Watch me prove you wrong
- FromUnited States
- Member sinceDec 2025
- Avg. response time3 hours
- Last deliveryabout 7 hours
Languages
English, Spanish, German, Arabic
FAQ
What type of FPS animations can you create?
I create a full range of FPS animations, including idle, fire, reload, inspect, equip, sprint, recoil, melee, ADS, and custom weapon actions. I can also animate hands, arms, weapons, and character bodies depending on your project needs.
Do you work with Unreal Engine or Unity skeletons?
Yes! I export clean, game-ready FBX files compatible with Unreal Engine 5, Unreal Engine 4, Unity, and custom rigs. If you have a specific skeleton or naming convention, I’ll match the animations perfectly.
Can you animate using my weapon model, character, or custom rig?
Absolutely. You can provide your weapon model, character rig, or skeleton, and I’ll create animations tailored exactly to your assets. If you don’t have a rig, I can guide you or work with a placeholder rig.

