I will create ps1 ps2 psx low poly 3d environments, retro horror maps and building


About this gig
Looking for PS1 environments, PSX maps, retro low-poly buildings or PS2-style game levels for your indie game? I will create custom 3D environments inspired by classic PlayStation-era graphics, with the atmosphere and visual identity your project needs.
I specialize in retro low-poly environment modeling for indie games, including survival horror, adventure games, exploration games, retro RPGs and stylized 3D worlds.
ENVIRONMENTS I CAN CREATE:
- PS1 and PSX-inspired streets and neighborhoods
- Low-poly abandoned buildings and houses
- Retro horror interiors and rooms
- Forests, caves and outdoor environments
- Small towns, alleys and atmospheric locations
- PS2-inspired environments and stylized architecture
- Modular buildings and reusable environment assets
- Custom UV mapping, textures and scene dressing
Full playable levels, extensive open worlds, complex interiors and multiple connected maps require separate scoping.
If you are building a PSX horror game, retro adventure, low-poly exploration game or nostalgic 3D world, send me your references and let's discuss your environment.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Isaac F
3D Low Poly Artist
- FromUnited States
- Member sinceOct 2026
Languages
English, French, German
Other Game Art Services I Offer
FAQ
Can you create environments for Unity, Unreal Engine or Godot?
I can prepare agreed assets for supported game-engine workflows. Please tell me your engine and version, required scale, export format and any technical constraints before ordering.
Are textures and environmental props included?
The included textures and scene dressing depend on your package. Extensive prop collections, unique assets and additional locations may require an expanded scope.
Can you create a specific PSX, PS1 or PS2 visual style?
Yes, I can tailor the geometry, textures, colors and atmosphere to your references, whether you prefer an early PlayStation look or a more detailed PS2-inspired style.

