I will design 3d game environment, level design, open world maps using unreal engine

I
isaacagbaye
I
isaacagbaye
Isaac Agbaye

About this gig

I help game developers turn ideas into playable worlds.


I design 3D game environments, level layouts, and open world maps for Unreal Engine built in a way that actually supports gameplay, not just visuals.

Most environments look good in renders but fall apart inside a real game. I focus on solving that by building scenes that are structured, optimized, and ready for real time engines.


Whether its a small level, a mission based map, or a large open world, I build everything based on how the player will actually move and interact inside the space.


What I can help you with:

  • 3D game environment creation
  • Level design with gameplay flow in mind
  • Open world map building
  • Unreal Engine scene setup
  • Unity environment design
  • Modular environment systems
  • Terrain, landscapes, and world building
  • Lighting setup for mood and gameplay
  • Game ready optimization and cleanup
  • Blender / Maya / Houdini pipeline support
  • Props and environment asset creation


Send me a message first so we can go over your idea, references, and what kind of world you want to build.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Isaac Agbaye

Isaac Agbaye

3D Game Environment anf Level Designer

  • FromUnited States
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French
Hi, I’m a 3D Environment Artist and Game Level Designer. I create game ready environments and level designs for Unreal Engine 5, Unity, and other real time engines. My focus is on building worlds that not only look good but also work smoothly inside actual games. I mainly use tools like Unreal Engine 5, Blender, Maya, Houdini, Substance Painter, ZBrush, and Photoshop depending on the project needs. I work on everything from realistic landscapes and interiors to stylized or sci fi environments. Whether it’s a small level or a large open world, I always keep things optimized ready for gameplay.