I will do unreal engine game development, unreal engine game, combat system


About this gig
HELLO AWESOME BUYER
Are you looking to build a high-quality Unreal Engine game or a smooth, responsive combat system that feels powerful and fun? You're in the right place.
I specialize in Unreal Engine game development using Blueprints and/or C++, with a strong focus on combat systems that deliver impact, balance, and immersive gameplay. Whether you're creating an action, RPG, FPS, or melee-based game, I can help bring your vision to life with clean logic and scalable systems.
What I can do for you:
- Unreal Engine game development (UE4 / UE5)
- Custom combat systems (melee, ranged, abilities, combos)
- Enemy AI & player mechanics
- Health, stamina, damage & hit reactions
- Animation integration & state machines
- Prototyping & gameplay logic
- Bug fixing & performance optimization
Why choose me?
- Clean, well-structured Blueprints
- Gameplay-focused development
- Fast communication & updates
- Scalable systems for future expansion
- 100% custom work tailored to your game
Whether you're starting from scratch or improving an existing project, Im here to help you build something fun, polished, and professional.
Lets talk before ordering!
Send me a message with your game idea.
Get to know Isaec T
Smooth Controls, Stable Networking And Balanced Gameplay
- FromUnited Kingdom
- Member sinceNov 2025
Languages
English, French, German
FAQ
What versions of Unreal Engine do you work with?
I work with Unreal Engine 4 and Unreal Engine 5, depending on your project needs.
Can you create different types of combat systems?
Yes! I can build melee, ranged, combo-based, ability, FPS, and RPG-style combat systems.
Can you work on an existing Unreal Engine project?
Absolutely. I can improve, fix, or expand existing gameplay and combat systems.
Can you create enemy AI for the combat system?
Yes. I can design basic to advanced AI with attacks, reactions, and behaviors.
Will my game be optimized and bug-free?
I focus on clean logic, optimization, and bug-free gameplay, but final performance also depends on assets and scope.
