I will create 3d game environment, level design and open world maps in unity and ue5

I
israel_haddadh
I
israel_haddadh
Israel

About this gig

Is your game world feeling empty, repetitive, or lacking the atmosphere that keeps players engaged? I can help turn your ideas into immersive, game-ready environments and levels built for Unity and Unreal Engine 5 (UE5).


I design 3D game environments, open world maps, and playable levels that balance visual quality, gameplay flow, and performance. Whether you need a realistic landscape, fantasy world, scifi environment, medieval dungeon, city, forest, or modular scene, Ill build it around your games vision.


What I can deliver:

  • 3D game environment & level design
  • Open world maps & terrain sculpting
  • Indoor & outdoor level layouts
  • Lighting, atmosphere & post processing
  • Megascans, modular & custom asset integration
  • Realistic or stylized environments
  • Game-ready optimization & performance tuning
  • Unity & UE5 environment development
  • Custom terrain and heightmap design
  • Dungeon, city, forest, scifi & fantasy worlds
  • FBX, OBJ, Blender & native engine files


You'll receive organized, game ready files, attention to detail, clear communication, and an environment designed to support your gameplay not just look good.


Message me before ordering with your concept, references, or requirements

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Israel

Israel

Unreal Engine and Unity Game Developer

  • FromArgentina
  • Member sinceMay 2026
  • Avg. response time13 hours
  • Languages

    English, Spanish, French, German
If you need a game that actually ships polished, performant, and built right you've found your developer. With 6+ years of hands-on experience in both Unreal Engine and Unity, I turn ideas into immersive, high quality products that players love and clients are proud of. From cinematic experiences and VFX rich environments to competitive multiplayer systems and real time simulations, I handle the full spectrum gameplay mechanics, interactive applications, and everything in between. I don't just write code; I architect experiences that perform.

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