I will design 3d modular kit environment asset building and structure for unity and ue5

I
israel_haddadh
I
israel_haddadh
Israel

About this gig

Are you spending too much time building individual structures for your game, or struggling to keep your environments consistent? I create modular 3D building and environment kits for Unreal Engine 5 and Unity that let you quickly assemble unique layouts without creating every asset from scratch.


I build reusable, grid aligned assets for RPG towns, scifi facilities, horror interiors, medieval worlds, ruins, survival games, open world maps, and archviz projects.


What I can deliver:

  • Modular walls, floors, roofs, doors, windows & trims
  • Building, structure & environment kits
  • Interior and exterior modular assets
  • Realistic or stylized game ready assets
  • PBR materials and optimized UVs
  • Clean topology and efficient geometry
  • Collision setup and LODs
  • Unity & UE5 ready exports
  • Custom sci fi, fantasy, modern, industrial & horror kits


My goal is to give you reusable, scalable assets that speed up level production, maintain visual consistency, and support efficient game development.


Send me your references, concept, or project requirements before ordering. Ill review the scope and recommend the right modular kit for your project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Israel

Israel

Unreal Engine and Unity Game Developer

  • FromArgentina
  • Member sinceMay 2026
  • Avg. response time13 hours
  • Languages

    English, Spanish, French, German
If you need a game that actually ships polished, performant, and built right you've found your developer. With 6+ years of hands-on experience in both Unreal Engine and Unity, I turn ideas into immersive, high quality products that players love and clients are proud of. From cinematic experiences and VFX rich environments to competitive multiplayer systems and real time simulations, I handle the full spectrum gameplay mechanics, interactive applications, and everything in between. I don't just write code; I architect experiences that perform.

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