I will develop a turn based strategy game or multiplayer game with unique mechanics


About this gig
Hello Amazing Buyer,
Are you looking for a game developer who can build MORE than just a basic prototype?
I specialize in turn based strategy games and multiplayer game development using Unreal Engine (UE4/UE5) and Unity delivering games with UNIQUE mechanics that players actually want to keep playing.
Whether you need a chess like tactical game, a real time multiplayer battle, a card based strategy system, or a completely original game concept I will bring your vision to life with clean code, smooth gameplay, and production ready quality.
WHAT I CAN BUILD FOR YOU
- Turn based strategy games (hex/grid/card based)
- Online & local multiplayer games (up to 16 players)
- Tactical RPG systems with custom unit mechanics
- Real-time strategy (RTS) prototypes
- Puzzle games with unique logic systems
- Board game digital adaptations
- Simulation & sandbox game mechanics
WHY CLIENTS CHOOSE ME
- 6+ years of professional game development experience
- Expert in Unreal Engine Blueprints, C++, Unity C#
- Multiplayer systems (Photon, Mirror, UE5 Net Replication)
- Custom game mechanics
Have a complex or custom project? Message me BEFORE ordering so we can create a custom offer that fits your exact needs.
Get to know Israel
Unreal Engine and Unity Game Developer
- FromArgentina
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German
FAQ
Can you build any type of turn-based or multiplayer game, or only specific genres?
I can build a wide range of games — hex-grid tactics, card-based strategy, real-time multiplayer shooters, board game adaptations, and more. If you have a unique concept, message me first and we'll discuss what's possible within your budget and timeline.
Will I receive the full source code after delivery?
Yes, always. Every package includes full source code. Premium orders also include a video walkthrough explaining the code structure so you or your team can extend it easily.
Do you use Blueprints only in Unreal Engine, or C++ as well?
Both. For most gigs I use Blueprints for rapid development and C++ for performance-critical systems. If you specifically need a pure C++ or pure Blueprint project, just let me know before ordering.
What multiplayer framework do you use is it scalable?
I work with Unreal Engine's built-in Net Replication, Photon PUN2/Fusion, and Unity Netcode for GameObjects depending on your needs. For small games, relay-based solutions work great. For larger player counts I recommend dedicated server setups — we can discuss the best fit for your project.
What do you need from me to get started?
A clear description of your game idea — genre, mechanics, platform (PC/mobile), engine preference, and any reference games you love. The more detail you share, the faster and more accurately I can build exactly what you want.

