I will create animated pixel art backgrounds, parallax scenes and 2d game environments

I
iz_beth
I
iz_beth
Elizbeth

About this gig

Every great game has one thing in common: a world worth exploring. That's what I build. Custom pixel art scenes, backgrounds, environments, and animations shaped around the game you're making, not a template.

My work covers indie games, RPGs, platformers, visual novels, mobile projects, and everything with a retro heart.

Foggy swamps, moonlit forests, rain-soaked neon streets, a warm tavern interior bring me the idea and I'll turn it into pixels.


Services on this gig:

  • Pixel art backgrounds, scenes, and landscapes
  • Full game environments in retro or modern styles
  • Parallax backgrounds, split into tidy separate layers
  • Animated environments and looping effects: fire, rain, water, wind
  • Tilesets, props, and environment assets
  • Artwork for RPGs, platformers, and visual novels
  • Sharp PNG sprite sheets, cut to your engine's exact resolution


No messy files, no guesswork. You get game ready art you can import and use the same day.

When you order, include your references, dimensions, and preferred style.

Better yet, message me first and tell me what you're building the more I know about your world, the better I can bring it to life.



Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Elizbeth

Elizbeth

Pixel worlds that snap to your grid

  • FromNigeria
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German
I am a pixel artist who thinks like a developer and I believe game assets should work the moment you import them. I grew up on the clean look of the 16 bit era and I have spent years in Aseprite carrying that same spirit into modern indie projects. Drawing is only half the job because every asset I make is planned around your engine from character loops to modular tilesets with tidy grids optimized palettes and lean delivery. I handle the technical side like slicing frame data and transparency so your focus stays on the code. Let us build something your players will love!