I will create custom weapons, rig model, assets and implement character in unity mods

J
jack22125
J
jack22125
Jack

About this gig

Need a custom weapon, character rig, or game-ready asset built and working inside Unity not just delivered as a static file? That's exactly what I do.

I specialize in taking a concept (yours or one I design from reference) all the way from 3D model rig texture Unity implementation, so what you get isn't just a mesh sitting in a folder it's a functional asset in your game or mod, animated and ready to use.

What I offer:

  • Custom 3D weapon modeling (guns, melee, sci-fi, fantasy your style, your specs)
  • Character/prop rigging (bones, weight painting, IK setup)
  • Game-ready asset creation (optimized topology, proper UVs, texture-ready)
  • Full Unity integration importing, configuring, and implementing the character/weapon into your existing project or mod
  • Mod-specific implementation (I can work directly inside your mod framework if you provide access/documentation)


Feel Free to contact me now, to discussed about your project

Get to know Jack

Jack

Unity mod dev

  • FromArgentina
  • Member sinceAug 2026
  • Avg. response time5 hours
  • Languages

    English, Spanish, German, Portuguese
I build mods for Unity-based games — from small quality-of-life tweaks to full gameplay overhauls. My work spans C# scripting, IL2CPP/Mono reverse engineering, asset extraction and reimport, custom UI systems, and save-file manipulation. I'm comfortable digging through decompiled assemblies with dnSpy or ILSpy, hooking into game logic with Harmony, and packaging mods for distribution through BepInEx, MelonLoader, or Thunderstore.