I will create roblox animation, r6 r15 combat animation and custom character moves


About this gig
Did you Need smooth and engaging Roblox animations for R6 or R15?
I will create custom character animations for your Roblox game, including combat animations, attacks, combos, movement, abilities, emotes, cinematic actions and custom character moves.
My goal is to create animations that feel natural in-game and match the personality and gameplay style of your project.
ANIMATIONS I CAN CREATE
- R6 animations
- R15 animations
- Combat animations
- Fighting animations
- Sword attacks
- Weapon animations
- Punches and kicks
- Combo animations
- Idle animations
- Walk and run animations
- Dash animations
- Ability animations
- Emotes
QUALITY-FIRST WORKFLOW
I pay attention to timing, posing, anticipation, impact, transitions and overall movement so your animations don't simply move the characterthey communicate the action.
If you already have a combat system, I can also create animations around your existing gameplay requirements.
Send me your animation idea or reference before ordering, and let's turn your Roblox character into something that actually feels alive.
#RobloxAnimation #R6Animation #R15Animation #CharacterAnimation #RobloxCombat
Get to know jack
Animator
- FromUnited Kingdom
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German, Italian
FAQ
Do you animate both R6 and R15?
Yes. I can work with both R6 and R15 Roblox characters.
Can you make combat and fighting animations?
Yes. Combat, fighting, attack, combo, weapon and ability animations are supported.
Can I send you a reference animation?
Absolutely. A reference video, GIF, drawing or description can help communicate the exact movement you want.
Can you animate custom Roblox models?
Yes, provided the model is properly rigged or suitable for animation. Additional rigging may require a custom offer.
Can you create several animations for one character?
Yes. Multiple animations can be included in Standard or Premium packages, depending on complexity.

