I will do top down pixel art tileset sprite sheet pixel tilemap 2d game asset rpg maker

J
jackk_erikson
J
jackk_erikson
Jackson

About this gig

Your map should feel like one world, with tiles that fit and details that belong.


I create custom top down pixel art tilesets, tilemaps and sprite sheets for RPG Maker and 2D indie games. Need missing tiles or new assets to match your current art? Send me a screenshot


WHAT I OFFER

  • Terrain tiles: grass, dirt, sand, stone and paths
  • Forest, village, dungeon and interior tilesets
  • Walls, floors, cliffs, borders, corners and transitions
  • Trees, rocks, fences, doors, chests and furniture
  • Static item sprites, props and environment assets
  • Seamless tile connections and a consistent palette
  • Existing tileset fixes, extensions and recolors
  • 16x16, 32x32 or 48x48 tiles, agreed before ordering
  • RPG Maker MV/MZ sheet formatting to your brief
  • Organized PNG tilesheets and editable source files
  • Small tilemap previews with the Premium package


Each order covers the tile count and detail level we agree on


Send your engine version, references and tile list. I'll help you choose the right package.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Jackson

Jackson

Pixel Art Tilesets, Sprite Sheets and Worlds Built for Your Game

  • FromNigeria
  • Member sinceOct 2026
  • Avg. response time4 hours
  • Languages

    English, French, German, Japanese
I create top down pixel art tilesets, sprite sheets and 2D game assets for indie developers. From forest paths and village houses to dungeon walls and small props, I make assets that fit your game's style. I can build custom tiles, extend existing sets, fix seams and match your color palette. My work covers RPG Maker environments, tilemaps, terrain, interiors and static sprites, with organized PNG sheets and editable source files. Share your references and asset list, and we'll agree on the details before I start. I keep communication clear and focus on making your game world feel consistent