I will develop a unity multiplayer game with photon and playfab

J
jackmariani
J
jackmariani
Giacomo M.

About this gig

Scalable Unity Multiplayer Development

I will develop a scalable Unity multiplayer game using Photon and PlayFab, with a focus on clean architecture, stable networking, and production-ready implementation.


Why Work With Me

I'm a Unity Tech Lead with 12 years of experience in C# architecture, multiplayer systems, backend integration, and shipped commercial games.

My goal is not just to make multiplayer work, but to create a scalable foundation your game can grow on.


What I Can Build

  • Lobby and room systems
  • Matchmaking
  • Player synchronization
  • PvP and co-op gameplay
  • Async multiplayer flows
  • PlayFab backend integration
  • Analytics and LiveOps foundations
  • Photon Fusion or Photon Quantum setup
  • Custom networking with LiteNetLib or ENet C# when needed


My Development Approach

My approach is based on clear planning, transparent communication, and iterative development.

I can support your project from prototype through alpha, beta, release, and post-launch improvements.


Before You Order

Multiplayer scope depends on your game design, platform, backend needs, and current project state. Please contact me before ordering so we can define the right solution.

Get to know Giacomo M.

Giacomo M.

Unity Tech Lead, 15 Years, AI, Machine Learning, Multiplayer

  • FromItaly
  • Member sinceFeb 2016
  • Avg. response time11 hours
  • Languages

    English
Share your vision, and I will make it real. I'm a Unity Tech Lead with 15 years of experience helping teams build polished, high-performing games. My expertise covers C# architecture, multiplayer systems, AI, and machine learning. I create solid foundations, clear pipelines, scalable gameplay systems, and ML-ready simulations that help teams move faster. My history includes 20+ shipped indie and commercial games, including a mobile FPS with 50M+ downloads globally.

My Portfolio