I will create or fix unreal engine 5 gameplay systems


About this gig
Hello! I am good at developing and improving Unreal Engine 5 gameplay systems using Blueprint and C++.
If you are stuck with a bug, incomplete mechanic, or messy logic, I can fix it or rebuild it into a clean and expandable system. I focus on modular architecture so your project remains maintainable as it grows.
I can help you with:
Gameplay mechanics (interaction, combat, abilities, UI logic)
Fixing broken systems and debugging errors
Blueprint to C++ conversion and optimization
Custom Unreal Engine plugins
Project workflow automation tools
For advanced projects, I also build developer-oriented plugins with editor utilities and automation commands that simplify repetitive tasks like building, cleaning, and managing the project environment.
My goal is not just to make something work, but to make it reliable and easy to expand later.
Please message me before ordering so I can understand your project and recommend the correct package.
Get to know Jaiminsinh D
I build tools that make Unreal projects faster to develop
- FromIndia
- Member sinceNov 2024
Languages
Gujarati, Hindi, English
FAQ
Do you work with Blueprint or C++?
I work with both. I can create systems in Blueprint, C++, or convert Blueprint logic into optimized C++ when needed.
Can you fix errors in my existing project?
Yes. I can debug crashes, broken mechanics, compile errors, and incorrect logic inside existing Unreal Engine projects.
Will I receive the source code?
Yes. You will receive full source code with detailed document about the source code and can freely modify it in your project.
Do you provide reusable systems?
Yes. I design modular systems so you can expand and reuse them in other parts of your game.
What do you need before starting?
A brief explanation of the feature, your Unreal Engine version, and project files or screenshots if possible.
Can you create custom plugins?
Yes. I can build custom Unreal Engine plugins including editor utilities and project automation tools (custom commands that runs on powershell).
Do you support after delivery?
I help clarify usage and fix issues related to my delivered work within the revision period.

