I will create professional pbr textures for your 3d models


About this gig
I am a professional 3D Artist specializing in PBR texturing and baking to bring your existing hard-surface models (props, weapons, mechs, vehicles, etc.) to life.
Whether you need assets finalized for games, animations, or product visualization, I focus on delivering highly detailed textures that are ready to be plugged right into your game engine or rendering software.
What I offer in this Gig:
- PBR Texturing & Baking: High-quality, detailed textures tailored to your project's art style, specifically focused on hard-surface assets.
- Map Exports: Properly formatted texture maps ready for immediate use in your preferred engine.
What I need from you:
- Your finalized hard-surface 3D model (FBX, OBJ, etc.).
- If you need baking: Please provide the high-poly model alongside the low-poly version.
- Important: The model must already be UV unwrapped. (If you need efficient UV unwrapping, you can add it via my Gig Extras!)
- Concept art, reference images, or a clear description of the materials and style you want.
My Toolset:
- Substance Painter
- Autodesk Maya
- Blender
- Marmoset Toolbag
Please send me a message before placing an order so we can discuss your requirements.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jalim Anta
PBR Texture Artist
- FromMexico
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Spanish, English, French
FAQ
Do you create the 3D model for me?
No, this gig is exclusively for texturing and baking. You will need to provide the finalized 3D model (FBX, OBJ, etc.).
What if my model doesn’t have UV mapping yet?
The standard gig requires the model to already be unwrapped. However, I offer clean, optimized UV unwrapping as a Gig Extra! Just be sure to add that option when placing your order.
Why do you need a high-poly model for baking?
If you want me to bake high-resolution details (like smooth bevels, panel lines, or intricate mechanical parts) onto your low-poly game asset, I need the high-poly source mesh to project those details properly onto the normal map.
Will the textures be ready for Unreal Engine or Unity?
Yes! I export standard PBR texture maps that are compatible with both engines.
Do I get the source files to make changes later?
Delivering the original Substance Painter (.spp) file is available as a Gig Extra. Purchasing this allows you to make future feature adjustments on your own!

