I will develop matchmaking, lobby, room and multiplayer session systems for your game

J
james_ja_mes
J
james_ja_mes
James

About this gig

I will build and integrate a custom matchmaking and lobby system for your multiplayer game, including player queues, rooms, matchmaking logic, team formation, session management, and game server connection flow.


Perfect for competitive games, shooters, RPGs, co-op games, sports games, racing games, survival games, and PvP/PvE projects.

Matchmaking systems I can build

  • Skill-based matchmaking
  • Ranked matchmaking
  • Casual matchmaking
  • Region-based matchmaking
  • Ping-based matchmaking
  • Team matchmaking
  • 1v1 matchmaking
  • 2v2 / 3v3 / 4v4 matchmaking
  • Party matchmaking
  • Custom matchmaking rules
  • Matchmaking queues
  • Queue cancellation
  • Match confirmation
  • Ready checks
  • Automatic match creation
  • Player search
  • Session allocation
  • Server selection
  • Dedicated server connection
  • Match start/end flow
  • Reconnect systems
  • Disconnect handling
  • Match results
  • Post-match lobby

I can also work with an existing multiplayer project where the matchmaking, lobby, or connection flow is broken or incomplete.


Message me before ordering with your engine, networking solution, player count, and matchmaking requirements.

Get to know James

James

Expert Game Developer and Programmer

  • FromBrazil
  • Member sinceJul 2026
  • Languages

    English, Portuguese, Spanish
Hi, I'm James, a professional game developer specializing in Unity, Unreal Engine 5, and Godot. I build high performance gameplay systems and custom game mechanics for PC, mobile, console, and multiplayer games. From combat systems and AI to inventory, multiplayer networking, character controllers, and RPG mechanics, I create clean, scalable, and well documented solutions using C#, Blueprints, and GDScript. Whether you're building a prototype or a production ready game, I can help bring your gameplay ideas to life with reliable, optimized systems