I will design 3d game environment level design open world map in unity and ue5

J
jangforge
J
jangforge
Environ forge

2 orders in queue

About this gig

Looking for a 3D game environment artist who can turn your vision into a game ready world? You're in the right place.


I'm a 3D Environment & Level Designer with 4 years of experience building worlds for Unreal Engine and Unity from modular assets to full open world maps.


What I Offer:

  • 3D Environment Design & World Building
  • Level Design & Greyboxing
  • Open World Map Creation
  • Modular Environment & Asset Kits
  • Game Asset Design (props, structures, foliage)
  • Stylized & Semi Realistic Environment Art
  • Lighting & Set Dressing
  • Unreal Engine 5 & Unity 3D
  • Blender, Maya, ZBrush, Substance Painter
  • Terrain Sculpting & Landscape Design
  • Performance Optimization


Why Choose Me?

I specialize in environments and levels, not generalist 3D work so you get focused expertise every time. My workflows follow real studio pipelines: clean, optimized, ready to drop into your project. Clear communication, fast turnaround, revisions until you're happy, every order.


Indie dev, solo creator, or studio I'm ready to build your world.


Message me before ordering with any custom request.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Environ forge

Environ forge

3D Game Environment and Level Designer, Unreal Engine, Unity, Blender

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, German
I am a professional 3D Environment & Level Designer with 4 years of experience building game ready worlds for Unreal Engine and Unity. I studied game design at the University of London and have continued sharpening my craft through ongoing courses ever since. My work spans full environments, modular asset kits, and open world level design, from stylized to semi realistic. Tools: Blender, Maya, ZBrush, Substance Painter, Unity, Unreal Engine. I focus on clean workflows, optimized assets, and environments that actually play well, not just look good in a screenshot. Let's build your world.