I will develop a 3d unity PC game or steam vertical slice


Level 1
About this gig
Building a commercial 3D PC or Steam game and need a Unity developer who thinks beyond basic scripts?
I'm Jarif, a Unity C# developer (4+ years, 5.0) building PC prototypes, publisher vertical slices, and Steam-ready indie games with clean, scalable architecture.
What I Build for PC & Steam:
Top Steam Genres: 3D Simulation, Survival-Craft, Action, Adventure, Horror & Racing
Core Gameplay: Responsive 3D controllers, physics interaction, inventory, crafting, AI & combat
PC Visuals & FPS: URP / HDRP lighting, post-processing & smooth 60144 FPS optimization
PC UX Polish: Graphics/audio/keybind settings, save/load system, Controller & Steam Deck input
Steamworks SDK: Achievements, Cloud Saves, Leaderboards & Steam depot build setup
Why Studios & Funded Founders Hire Me:
Modular, Documented C# (SOLID, Git-ready, easy for your team to scale)
Milestone Workflow with playable Windows builds at every stage
Full IP Ownership + NDA signed on request
Message me your concept, GDD, or reference game firstI reply within 1 hour with a clear roadmap.
Get to know Jarif Haque
Unity Game Developer Polished Mobile, PC and VR Games That Players Love
Level 1
- FromBangladesh
- Member sinceDec 2022
- Avg. response time1 hour
- Last delivery1 month
Languages
Bengali, English
My Portfolio
Other Game Development Services I Offer
FAQ
How do we handle large $1,000–$5,000+ full PC game productions?
For larger Steam titles, we use Fiverr Custom Milestones. We break production into clear stages (Prototype -> Vertical Slice -> Content Alpha -> Steam Gold), so you review and approve a playable Windows build before funding the next phase.
Can you integrate Steamworks SDK and upload my build to Steam?
Yes. My Premium tier (or Steamworks Extra) covers Steamworks.NET integration—Achievements, Steam Cloud Saves, Stats, Leaderboards, and Rich Presence—plus configuring your Steamworks Partner depot and branches for launch or playtesting.
Do I own 100% of the source code and IP, and will you sign an NDA?
Yes, 100%. Every package includes the complete, organized Unity project and documented C# source code. Upon final payment, full intellectual property rights belong to you. I gladly sign NDAs before reviewing confidential GDDs or builds.
Do you provide 3D models, environments, UI, and sound, or code only?
Both options work. You can supply custom art/audio, or I can assemble commercial-grade licensed 3D packs, custom shaders, URP/HDRP lighting, UI/HUD, and SFX to deliver a cohesive, polished PC build within your budget.
Will my PC game support Xbox/PS controllers, keybinds, and Steam Deck?
Yes. Using Unity's Input System, I can implement full keyboard/mouse rebinding alongside Xbox, PlayStation, and Steam Deck gamepad support, plus resolution, VSync, quality presets, and audio sliders in an options menu.
Can you build a Steam Next Fest demo or publisher vertical slice?
Absolutely—my Standard package is built specifically for this. You get a tight, high-polish 15–30 minute playable vertical slice showcasing your core hook, visual mood, UI, and game feel to win wishlists or publisher funding.
Can you jump into an existing Unity PC project via Git/GitHub?
Yes. I work cleanly with Git (GitHub, GitLab, Plastic/Unity Version Control). I can audit your existing codebase, fix architecture bottlenecks or FPS drops, build new gameplay systems, and push clean commits.
What happens if we find bugs after the order is delivered?
Every delivery includes thorough playtesting on Windows PC plus free fixes for any bugs in the agreed scope after delivery. For ongoing content updates, DLCs, or post-launch patches, I also offer 3- and 6-month retainers.

