I will create unreal engine multiplayer systems for your unreal engine 5 game

J
jasontheo4
J
jasontheo4
Jason

About this gig

Do you need multiplayer functionality for your Unreal Engine 5 game?


I will develop, integrate, and fix multiplayer systems for your UE5 project, with a focus on reliable gameplay replication and a solid foundation.


Whether you are building a multiplayer shooter, co-op game, survival game, RPG, action game, or another type of online experience, I can help implement the systems needed to make your gameplay work across multiple players.


What I Can Develop:


  • Multiplayer gameplay systems
  • Player replication
  • Character replication
  • Multiplayer movement
  • Weapons and shooting
  • Health and damage replication
  • Multiplayer interaction systems
  • Inventory replication
  • Items and pickups
  • Multiplayer combat
  • Player abilities
  • Team and faction systems
  • Score and objective systems
  • Match flow
  • Round-based gameplay
  • Spawn and respawn systems
  • Player joining and leaving
  • Lobby functionality and setup
  • Session systems
  • Basic matchmaking integration
  • Multiplayer UI
  • Server/client gameplay logic
  • RPC implementation
  • Dedicated server gameplay architecture


Whether you need a single multiplayer mechanic or several connected systems, send me your requirements and I will review scope before development.

Get to know Jason

Jason

UE5 Game Developer

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English, German, French
Hey, I’m Jason. I’m an Unreal Engine developer with 6+ years of experience building and working on games in UE4 and UE5. I mostly work with Blueprints and C++, from gameplay mechanics and AI to multiplayer systems, UI, level design, optimization, and general game development. I enjoy working with indie developers and small teams, whether you need help with a specific system, a prototype, or a larger project. If you have an Unreal Engine project you’re working on, feel free to message me and tell me what you’re building.