I will program your custom gameplay mechanics in ue5 cpp and blueprints


About this gig
Need a solid, modular gameplay system built from scratch in Unreal Engine 5? Whether it's a dynamic inventory, complex combat logic, or smart AI, I program production-ready mechanics using clean C++ (CPP) and optimized Blueprints.
What I Can Build For You:
- Custom Gameplay Systems: Combat loops, attributes, weapon handling, or advanced traversal mechanics.
- AI Behavior Trees: Smart enemy logic, sensing systems, and modular patrol/attack patterns.
- Data-Driven Architecture: Using Data Tables and Interfaces to keep your systems highly scalable.
- Clean Developer Integration: Creating C++ base classes exposed to Blueprints so values can be tweaked safely.
️ NO ART OR DESIGN PROVIDED:
- I am a software engineer. I focus 100% on logic and performance.
- I DO NOT create 3D models, animations, UI/UX layouts, or VFX.
- You provide the technical or artistic assets; I make them work flawlessly.
Please contact me before ordering to discuss your mechanic's scope!
Get to know Javi V.
UE5 CPP Gameplay Programmer
- FromSpain
- Member sinceJun 2026
Languages
Spanish, English
My Portfolio
FAQ
Do you provide 3D models, UI design, or animations for the mechanics?
No, I only handle logic and code. You must provide all visual assets (3D models, animations, UI layouts). If you don't have them, I will use standard Unreal Engine placeholders to build and test the mechanics.
Will the mechanics be written in native C++ or Blueprints?
I follow industry standards: I build the core architecture, heavy math, and data systems in native C++, then expose them via UPROPERTY/UFUNCTION so you can easily tweak or extend them using Blueprints.
Can you implement the mechanics directly into my existing project/repository?
Yes. We can work via Git (GitHub/GitLab) or a clean .zip archive. Before writing code, I always analyze your current architecture to ensure the new components integrate flawlessly without breaking your systems.
What do you need from me to start working on the project?
I need: 1) Your Unreal Engine 5 version, 2) A clear technical description or GDD of the mechanic, and 3) Any specific assets involved (character, input, data tables). Please message me before ordering to discuss the scope!

