I will create retro low poly anime 3d models and ps1 style characters for your game


About this gig
Are you looking for that nostalgic, crunchy 90s retro aesthetic for your upcoming indie game, or do you want a lightweight, high-performance avatar for VRChat and VTubing? You are in the exact right place!
I specialize in creating highly optimized, beautifully stylized low-poly anime characters inspired by the classic PS1, N64, and Sega Saturn eras, as well as modern low-fi indie aesthetics.
Whether you need a game-ready protagonist with tight vertex budgets, an unlit hand-painted retro asset, or a functional .vrm avatar, I will bring your 2D concepts into 3D space with clean edge flow and excellent performance.
What I Can Do For You:
- Custom Low-Poly Modeling
- Authentic Retro Texturing
- Clean Topology & Edge Flow
- Chunky Anime Hair & Accents
- Rigging & Formats
Why Choose My Service?
- Indie Game Ready: Native compatibility with Unity, Unreal Engine, Godot, and Blender.
- Zero Performance Lag: Perfect for mobile, VR, and web-based projects.
- Crystal Clear Communication
Please message me before placing an order so we can discuss your poly budget limits, reference sheets, and concept art! Let's build something unforgettable!!!!!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know jax jonba
low poly expert
- FromUnited Kingdom
- Member sinceJul 2026
Languages
English, French, Italian
My Portfolio
Other Game Art Services I Offer
FAQ
What do you need from me to start modeling my low poly anime character?
Providing a 2D character reference sheet with front and side views is ideal. However, I can easily work from a single concept art piece, rough sketches, a mood board, or a detailed written description
How do you handle textures for that authentic retro PS1 or pixel-art aesthetic?
I hand-paint diffuse texture maps at historically accurate, low resolutions—usually 64x64, 128x128, or 256x256 pixels
What is the polygon budget, and can you adapt to my specific game engine limits?
: Yes, I can strictly follow your project's exact triangle limits. As a general guide: Basic Tier (NPCs) is 500–1,500 tris; Standard Tier (Indie Heroes) is 2,000–4,500 tris; and Premium Tier (Avatars) is 5,000–8,000 tris.
Will the 3D model be rigged and ready for Unity, Unreal Engine, or Godot?
Yes! For tiers that include rigging, I build a clean, professional skeleton armature using standard Humanoid/Mixamo naming conventions.
Can you deliver the character in .VRM format for VRChat or VTubing?
Absolutely. If you select the Premium tier, I will fully convert your low poly anime character into a functional .VRM file

